Archive for the DnD Category

Understanding the OGL and SRD

Posted in DnD, Dnd 5e, OGL, OpenDND with tags , , on January 21, 2023 by dommillar

I’ve been asked to explain the OG and SRD recently. Here’s a quick summary.

Dungeons & Dragons has recently been at the centre of a debate over its Open Game License (OGL). The OGL is a legal tool that allows other companies and individuals to create and publish their own products using the rules and settings of the game.

The debate began in 2000, when Wizards of the Coast (the company that owns Dungeons & Dragons), released the Third Edition of the game. Along with the new edition, they introduced the OGL, which allowed other companies and individuals to use the game’s rules and settings to create their own products. This was a significant change from the previous editions of the game, which had been tightly controlled by Wizards of the Coast.

The OGL ahas been essential for the growth and evolution of the game and has allowed for a wide variety of new products to be created, including new adventures, campaign settings, and even entire new versions of the game. It has also allowed for a more diverse and inclusive community to form around the game, as new creators have been able to bring their own unique perspectives and ideas to the game.

The System Reference Document (SRD) is a reference document for the D&D. It is a comprehensive guide to the rules, races, classes, and other mechanics of the game. The SRD is based on the Open Game License (OGL), which is a legal tool that allows other companies and individuals to create and publish their own products using the rules and settings of the game. The SRD is a subset of the full D&D rules, and it includes only the parts of the game that are covered by the OGL.

The SRD is a free resource that is available to anyone who wants to use it. It provides a detailed explanation of the game’s rules and mechanics, as well as information on the various races, classes, and other elements of the game. It is often used as a resource for game masters and players who want to create their own adventures and campaign settings. It also helps third-party publishers to create compatible products with the rules of the game.

Hope that helps explain

Dungeon 23 Level 0 The Ruins Room 1

Posted in DnD, Dnd 5e, dungeon23, Dungeon23 Level0, megadungeon with tags , , , on January 9, 2023 by dommillar

Dungeon 23 The Ruins

Posted in DnD, Dnd 5e, dungeon23, Dungeon23 Level0, megadungeon with tags , , , on January 9, 2023 by dommillar

Dungeon 23 Level 0 Room 7

Posted in DnD, Dnd 5e, dungeon23, Dungeon23 Level0, megadungeon with tags , , , , on January 7, 2023 by dommillar

Dungeon 23 Level 0 room 4

Posted in DnD, dungeon23, megadungeon with tags , , , , on January 4, 2023 by dommillar

The shoppe is a large general store. Behind the shoppe is a a fenced area (that belongs to the shoppe) containing a range of animals and livestock including Horses and Cows. A shepherd sits here under the shade of a large sun umbrella.

A stone building that is a general store with a main entrance facing the town square- next to the main entrance are a job board and wagon

Dungeon 23 level 0 room 3

Posted in DnD, Dnd 5e, dungeon23, megadungeon with tags , , , , on January 4, 2023 by dommillar


The fishmongers tent is next to the sea. A weather beaten old human runs the operation. He has a large number of fish hanging on wires underneath the shade of the tent.
#dungeon23 #dnd #ttrpg

Dungeon23 – Rooms 1 and 2

Posted in DnD, dungeon23, Dungeon23 Level0 with tags , , , , on January 3, 2023 by dommillar

The boat

You’ve arrived at the seaside town. The boat is a large and seasoned vessel and you have rested it against the small wharf that sits next to a pleasant town square surrounded by five main buildings and a fishmongers stall. You pay the captain of the boat and enter the town.

Town Square

The town square is a bustling hive of activity. A large statue of a seagod is at the center. On the west is a small wharf. 3 buildings are on the south side of the square and two are on the north. a road heads west.

Dungeon design inspiration

Posted in DnD, Dungeon Design, dungeon23 with tags , , , on January 3, 2023 by dommillar

I came across the great video about dungeon designs based on video game level design. My quick summary:

Jennel Jacques has been responsible for great map design in both awesome D&D modules and great video games

Her core concepts have been used by others

  • Multiple entry points from overland world to the dungeon
  • Looping and fractal is important for dungeon design
  • Branching paths should loop back on one another to create
  • This can apply multiple levels of a dungeon
  • Level connection should be complicated not simple.

Great example of this is Dust 2 in counter strike

Dungeon23 – Level 0

Posted in DnD, Dnd 5e, dungeon23, Dungeon23 Level0, megadungeon with tags , , on January 1, 2023 by dommillar

So we start the dungeon with a surface level 0 …. Here’s my map for the initial Level 0, It’s a town that will start as the entrance to the dungeon and will be a base the party can restock on supplies when needed …

Dungeon23

Posted in DnD, dungeon23, megadungeon with tags , , on January 1, 2023 by dommillar

I have decided to give Dungeon 23 a go 🙂

https://gizmodo.com/dungeon23-2023-ttrpg-writing-challenge-roleplaying-game-1849930262

So every day I’ll be writing a room/area for a mega dugeon – I’ll be keeping details on this blog along the way

wish me luck!!!