Archive for the Uncategorized Category

Pre-generated 5e characters

Posted in Uncategorized on January 27, 2022 by dommillar

I am not sure how many people are aware of these amazing free pre-generated characters for D&D. Don’t get me wrong it’s great to roll your own of course but sometimes you just need a handful of pre-generated characters to kick start a one-shot straight away.

Check out the pre-generated classes here :

Download the zip file and you will find 10 characters for each class. Each of the characters advances in level from 1 to 10 and the cool thing is as theses characters advance, you can always have the next one available if a character in your party advances a level.They are only 1-2 pages as well and I find them very accessible for new players.

Hope this helps

Today’s plot hooks

Posted in Uncategorized with tags on August 14, 2021 by dommillar

“The PC’s are defending their castle from …” Can you help me finish the #dnd #rpghook #plothooks

New one-shot dnd module on

Posted in Uncategorized on August 31, 2020 by dommillar

I am pretty excited to announce my first Dnd adventure is now on :


Posted in Uncategorized with tags , , on February 6, 2019 by dommillar

So it’s been a few years since I last worked on dungeonbard and maybe because of a few obstacles I encountered on the IOS game development front as well as a general lack of time to devote to the app it’s time I formally put the app to bed.

However, due to the fact that I am spending a lot more time these days working on various tabletop RPG projects (including a bunch of D&D projects) I am going to re-purpose the site for just that: Tabletop RPG and D&D. I’ve still got an interesting idea for dungeonbard but it’s just changed shape from the original idea of the IOS app.
Stay tuned …

Update to dungeonbard development

Posted in Uncategorized on June 17, 2015 by dommillar

So although there’s not been a lot of news on dungeon bard recently I have actually managed to get the vast bulk of the game engine written and the combination of Spritekit and objective C seems to have given me the ability to build the bulk of the engine.My work has settled down a little as well which has given me some time at nights to work away on the game.

and then there were traps … still a little buggy but never the less traps are sort of working!!!

Another reboot…

Posted in Uncategorized on January 27, 2015 by dommillar

Ok so this is another reboot but lets just say I am a little more hopefully this time as I have been able to get the current prototype a little further than previous attempts and have found Spritekit a really cool tool to help me build this little game.

DungeonBard restarts!!!

Posted in Uncategorized on March 10, 2014 by dommillar

Ok so day 1 of the #7DRL is done and things seem to be travelling ok so far. Initial version seems ok so far. This time DungeonBard is being built as a retro ASCII roguelike with lots of music. Just a reminder about  a few things that are being used for this projects:

1.Graphic Assets from my original my 2012 university Assignment (Big thanks to Alice again!!!)

2.My own FOV engine 

3.My own PCG engine 

more details soon

Preparing to start the #7DRL comp 2014

Posted in Uncategorized with tags , , on March 8, 2014 by dommillar

Will be an interesting week – lots of work on, lots of other things going on but will be interesting to see if I can build a game in 7 days. Succeeded last year with a HTML5/C# game (failed the year before) but this year the iOS challenge will make it lots of fun. Still doing lots of planning for the week, but have got my development environment setup and just starting to work on some user stories (Yes I am going to take a semi-SCRUM approach for managing this crazy week). Anyway more soon on this site…

My latest tutorial on Dungeon Generation for Xcode/Objective-C

Posted in Uncategorized on February 16, 2014 by dommillar

Just a little tutorial I created in iOS/ObjectiveC developers:


7DRL starts on 8 March

Posted in Uncategorized with tags on February 1, 2014 by dommillar

From a post by Jeff Lait – here is the information on this years 7DRL

1) Any time on March 8th or March 16th (as measured in your time 
zone), register on 
2) Write a roguelike. 
3) After 168 hours, if you have completed a playable roguelike, add your 
download link to!  If not, set your status 
to failed and we will all commiserate and agree that given a few 
scant more hours, it could have been great.