Update to dungeonbard development

Posted in Uncategorized on June 17, 2015 by dommillar

So although there’s not been a lot of news on dungeon bard recently I have actually managed to get the vast bulk of the game engine written and the combination of Spritekit and objective C seems to have given me the ability to build the bulk of the engine.My work has settled down a little as well which has given me some time at nights to work away on the game.

and then there were traps … still a little buggy but never the less traps are sort of working!!!

Another reboot…

Posted in Uncategorized on January 27, 2015 by dommillar

Ok so this is another reboot but lets just say I am a little more hopefully this time as I have been able to get the current prototype a little further than previous attempts and have found Spritekit a really cool tool to help me build this little game.

DungeonBard restarts!!!

Posted in Uncategorized on March 10, 2014 by dommillar

Ok so day 1 of the #7DRL is done and things seem to be travelling ok so far. Initial version seems ok so far. This time DungeonBard is being built as a retro ASCII roguelike with lots of music. Just a reminder about  a few things that are being used for this projects:

1.Graphic Assets from my original my 2012 university Assignment (Big thanks to Alice again!!!)

2.My own FOV engine 

3.My own PCG engine 

more details soon

Preparing to start the #7DRL comp 2014

Posted in Uncategorized with tags , , on March 8, 2014 by dommillar

Will be an interesting week – lots of work on, lots of other things going on but will be interesting to see if I can build a game in 7 days. Succeeded last year with a HTML5/C# game (failed the year before) but this year the iOS challenge will make it lots of fun. Still doing lots of planning for the week, but have got my development environment setup and just starting to work on some user stories (Yes I am going to take a semi-SCRUM approach for managing this crazy week). Anyway more soon on this site…

My latest tutorial on Dungeon Generation for Xcode/Objective-C

Posted in Uncategorized on February 16, 2014 by dommillar

Just a little tutorial I created in iOS/ObjectiveC developers:

http://domscode.com/2014/02/16/tutorial-on-dungeon-generation-in-objective-c/

 

7DRL starts on 8 March

Posted in Uncategorized with tags on February 1, 2014 by dommillar

From a post by Jeff Lait – here is the information on this years 7DRL

1) Any time on March 8th or March 16th (as measured in your time 
zone), register on http://7drl.roguetemple.com 
2) Write a roguelike. 
3) After 168 hours, if you have completed a playable roguelike, add your 
download link to 7drl.roguetemple.com!  If not, set your status 
to failed and we will all commiserate and agree that given a few 
scant more hours, it could have been great.

Slight change of plans…

Posted in Uncategorized with tags on February 1, 2014 by dommillar

Ok so if you unfortunate enough to follow this blog you have been seriously disappointed by the lack of progress in the games development and that’s a fair thing. The last year has not been a lot of progress for my proposed game and since completing the University course (when I built the prototype) – its hasn’t gone very far. The app was in a good enough state for good grade but I always had a few concerns about the quality of the game and the fact that I prototyped so much to complete it for University.

So a year or so down the track I start another year thinking can I get this idea to fruition as an iPhone game in the near future. Probably thinking that it still not going to happen in the next few months.

So the change of plans for DungeonBard…

So I always felt that I would be making a HTML5 version of the game. I just thought that I would get the iOS version out first.So the change of plans is that I have just decided to push ahead with this and am planning on building  a HTML5/JS version for of DungeonBard for the upcoming 7 day rogue like challenge http://7drl.org .  You might ask why? To be honest the main reason to set a deadline that can’t be moved. To set a target that I will move heaven and earth to meet. Yes I could try for a iPhone game in 7 days but thinking realistically I will stuggle to build anything significant in iOS in 7 days. HTML5/JS is another story. Not saying I am a genius HTML5/JS developer but have used some cool frameworks and built a JS game for last years 7DRL.

So now the planning begins and hopefully like last year and can produce a successful 7DRL. This blog will be my primary source of information/progress so stay tuned and hopefully this time we will get the first version of DungeonBard off the ground.

Dom