Dungeon design inspiration

I came across the great video about dungeon designs based on video game level design. My quick summary:

Jennel Jacques has been responsible for great map design in both awesome D&D modules and great video games

Her core concepts have been used by others

  • Multiple entry points from overland world to the dungeon
  • Looping and fractal is important for dungeon design
  • Branching paths should loop back on one another to create
  • This can apply multiple levels of a dungeon
  • Level connection should be complicated not simple.

Great example of this is Dust 2 in counter strike

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