I came across a great youtube video recently that extends the concept of the 5 room dungeon (5rd). I am a huge fan of the 5rd and it’s important to watch this and understand this concept of extension, what is called the 10 room dungeon (10rd), does not in anyway replace the 5rd but rather just adds a level of specificity that I really like. Anyway here are the 10 rooms:
Entrance
Logical Location
Environmental Complication
Alternate Threat of Ally
Helpful Information
Secret Entrance or Exit
Resource Drain
Secret
Big Battle or Final Conflict
Reward, Revelation, or Plot Twist
It’s really good to I’ll be using both for the record in the future!!!!
Posted in DnD, Dnd 5e with tags D&D, Dnd5e on November 20, 2022 by dommillar
I have played an recent campaign and was really impressed with the between sessions approach that was taken where actual time between sessions equates the amount of time in game and the GM worked with the players between sessions so that we were letting the GM know what we were individually doing. I thought it was a great idea and then came across a great video on the same subject:
Ok so its not for everyone but if you want to try it out, I think its a really cool concept and certainly worth trying. As a DM you may need to wrap up sessions specifically to support this but I think it can be done.
I have just published two more encounters/mini-adventures on DMSGUILD both PWYW and both are probably good starting adventures for new DMs. I personally think The Marines is the best for a new DM as it is specifically designed for a bunch of first level fighters so that keeps things pretty simple to start with. Here are both of :
I have been using the 5 room dungeon as the basis structure for a lot of one shots I write and while there are some excellent articles summarising them, i think Johnn Four’s article is the best around: https://www.roleplayingtips.com/5-room-dungeons/