Crafting a memorable campaign arc is an art. I came across an awesome article that shares the techniques for creating awesome campaign arcs. From player-driven narratives to unexpected twists, discover how to create epic campaigns that leave your players hungry for more.
I came across a great youtube video recently that extends the concept of the 5 room dungeon (5rd). I am a huge fan of the 5rd and it’s important to watch this and understand this concept of extension, what is called the 10 room dungeon (10rd), does not in anyway replace the 5rd but rather just adds a level of specificity that I really like. Anyway here are the 10 rooms:
Entrance
Logical Location
Environmental Complication
Alternate Threat of Ally
Helpful Information
Secret Entrance or Exit
Resource Drain
Secret
Big Battle or Final Conflict
Reward, Revelation, or Plot Twist
It’s really good to I’ll be using both for the record in the future!!!!