Archive for January, 2023

Dungeon design inspiration

Posted in DnD, Dungeon Design, dungeon23 with tags , , , on January 3, 2023 by dommillar

I came across the great video about dungeon designs based on video game level design. My quick summary:

Jennel Jacques has been responsible for great map design in both awesome D&D modules and great video games

Her core concepts have been used by others

  • Multiple entry points from overland world to the dungeon
  • Looping and fractal is important for dungeon design
  • Branching paths should loop back on one another to create
  • This can apply multiple levels of a dungeon
  • Level connection should be complicated not simple.

Great example of this is Dust 2 in counter strike

Dungeon23 – Level 0

Posted in DnD, Dnd 5e, dungeon23, Dungeon23 Level0, megadungeon with tags , , on January 1, 2023 by dommillar

So we start the dungeon with a surface level 0 …. Here’s my map for the initial Level 0, It’s a town that will start as the entrance to the dungeon and will be a base the party can restock on supplies when needed …


Posted in DnD, dungeon23, megadungeon with tags , , on January 1, 2023 by dommillar

I have decided to give Dungeon 23 a go 🙂

So every day I’ll be writing a room/area for a mega dugeon – I’ll be keeping details on this blog along the way

wish me luck!!!