Archive for Roguelike

Preparing to start the #7DRL comp 2014

Posted in Uncategorized with tags , , on March 8, 2014 by dommillar

Will be an interesting week – lots of work on, lots of other things going on but will be interesting to see if I can build a game in 7 days. Succeeded last year with a HTML5/C# game (failed the year before) but this year the iOS challenge will make it lots of fun. Still doing lots of planning for the week, but have got my development environment setup and just starting to work on some user stories (Yes I am going to take a semi-SCRUM approach for managing this crazy week). Anyway more soon on this site…

Current bug List

Posted in buglist, bugs, iPhone Roguelike Development, Roguelike with tags , , , , on November 29, 2012 by dommillar

Ok so this is quite late but quite a few things sorted

Current Bugs/Issues


Bug when we leave drop and use weapons – animations not being displayed

  • no door displayed on level 1 and below – getting stuck on level 1 – need all the doors to be added to the dungeon
  • CODE TO PICK UP WHATS BEEN WALKED AND TOUCHED  – this applies to touching walls
  • Start intro music on main game screen only kill it when we start the actual game – so just a pass areference to it to the game controller and check it there
  • make sure the bow attack code works
  • make sure the boss has better attacks
  • Remove all hardcopy strings and numbers to the constant class
  • In the other town rooms there are no images of real people can we add them*
  • add a dungeon link from a castle or building in town ie. Dungeon in Castle*
  • Remove old song code*

First Screenshot – DungeonBard (more to come…)

Posted in iPhone development (General), iPhone Roguelike Development, Roguelike with tags , , on August 30, 2012 by dommillar
Dungeon Bard first screen shot

Dungeon Bard first screen shot – so this is what happens when you select a skeleton who you are not attacking – so it displays the details of the creature you can see in the top text box.Obviously more to go on that front.

Big thanks to Reiner “Tiles” Prokein  for the wonderful tiles I am using !!!

Diary of a budding iPhone indie developer : day 1

Posted in Developer Diary, iPhone development (General), iPhone Roguelike Development, Roguelike, Roguelike Project Issues with tags , , , on August 14, 2012 by dommillar

The following posts are the daily diary I will maintain throughout this project. The project is a University assignment for my Masters Degree for an iPhone game called DungeonBard and I have decided to keep a diary of the adventures.

So i have completed a basic prototype of a game. I mean really basic,but it works and its sort of fun in a simplistic retro way. It’s been an interesting few weeks that started out with the usual frustrations of a C# developer starting to work with X-Code and objective C. It’s an experience that is often bemoaned by the .NET developer trying to work in Xcode who ofter refer to the experience as painful and as a “step backwards”. Its an interesting experience and having felt like that in the past with previous unsuccessful attempts with XCode dating back to 2009 – I was a bit concerned. Several days in though things changed. My ability to add functionality  to my app and built a simple roguelike came much quicker than I thought it would. Suddenly the semantic issues I had previously struggled with just went away. It just clicked. It just sort of became easier.

I think in truth it had a lot to do with the fact that for the first time I was actually coding in XCode during the day and not trying to squeeze a few hours into a busy weeknight, when I am usually tired and not really able to give 100%. It became fun as well and this probably had a lot to do with the fact that I was building a game.

So today is significant – the prototype though basic works. Like a classic Roguelike you can move your character around the screen or dungeon using NSEW buttons placed on the screen.

At the moment the prototype is very simple but its demonstrated the fundamentals of the game – its the proof of concept and from experience its a really important milestone in any development project. So with this milestone completed I start the serious work of trying to complete this game by early october for UNI but also I am hoping to get this up on the App store.