Archive for the Uncategorized Category

Slight change of plans…

Posted in Uncategorized with tags on February 1, 2014 by dommillar

Ok so if you unfortunate enough to follow this blog you have been seriously disappointed by the lack of progress in the games development and that’s a fair thing. The last year has not been a lot of progress for my proposed game and since completing the University course (when I built the prototype) – its hasn’t gone very far. The app was in a good enough state for good grade but I always had a few concerns about the quality of the game and the fact that I prototyped so much to complete it for University.

So a year or so down the track I start another year thinking can I get this idea to fruition as an iPhone game in the near future. Probably thinking that it still not going to happen in the next few months.

So the change of plans for DungeonBard…

So I always felt that I would be making a HTML5 version of the game. I just thought that I would get the iOS version out first.So the change of plans is that I have just decided to push ahead with this and am planning on building  a HTML5/JS version for of DungeonBard for the upcoming 7 day rogue like challenge http://7drl.org .  You might ask why? To be honest the main reason to set a deadline that can’t be moved. To set a target that I will move heaven and earth to meet. Yes I could try for a iPhone game in 7 days but thinking realistically I will stuggle to build anything significant in iOS in 7 days. HTML5/JS is another story. Not saying I am a genius HTML5/JS developer but have used some cool frameworks and built a JS game for last years 7DRL.

So now the planning begins and hopefully like last year and can produce a successful 7DRL. This blog will be my primary source of information/progress so stay tuned and hopefully this time we will get the first version of DungeonBard off the ground.

Dom

Welcome back world!!!

Posted in Uncategorized on June 6, 2013 by dommillar

So the last few months have been rather slow on the dungeonbard front. Have been very busy with a new job and not a lot complete on te game. Also, a pretty significant decision has occurred in the last few months and that is to start using Cocos2D instead of my hand made rendering engine which although looked ok for a prototype was way too clunky for a polished game so I have made a pretty straight forward decision to move to a well worn graphics engine for iOS. Anyway thats enough from me, there’s code to write and songs to sing. More news soon…

Merry Xmas from dungeonbard

Posted in Uncategorized on December 27, 2012 by dommillar

Having a nice break but keen to restart the engines of development. Hoping everyone has had a great Christmas.

Cheers
Dungeonbard

New theme and header

Posted in Roguelike Project Issues, Uncategorized on November 26, 2012 by dommillar

A really cool new theme from wordpress and an excellent banner for the website built by my good friend Hilary

Other news includes plans to submit this crazy game by the 10th December – might be an uphill battle but whats life without its little challenges

Oh the delay

Posted in Uncategorized on November 17, 2012 by dommillar

Sorry for the huge gap that I have created – it’s been way to long since last major post – am in the middle of some serious coding at the moment

Post Uni Presentation Update

Posted in Uncategorized on October 14, 2012 by dommillar

gave uni presentation on thursday and all seemed ok – will start updating this site with more information in the next few days including uploading the presentation and hopefully a few videos of the game

I did a bad bad thing

Posted in Uncategorized on October 6, 2012 by dommillar

If only I could do chris issac version of this – Well my bad bad thing is the lack of updates recently but I have been very busy coding for the last few weeks and its all going to finish in a few days time as I have to submit the assignment on thursday for the assignment. Recent progress great but still heaps to do this has been one massive chunk of work. Will update the feature set tonight.

Updated featureset

Posted in Uncategorized on September 10, 2012 by dommillar

Not sure how this will render but here is the updated state of the feature set

 

FeatureSet Description State
Basic Movement Cardinal movement Done
Basic Monster Movement Monster to follow bards movement Done
Levels As player completes the quest for each level the opening to the next level must appear Partial
Monster Base class for all monsters Done
Skeleton Subclass of Monster Partial
Ghost Subclass of Monster  
Zombie Subclass of Monster  
Vampire Subclass of Monster  
Game Feature X TBA Partial
Items Various loot to collect Partial
Pickup and Drop Fearure to pickup and drop items – includes backback Partial
Game Over Game over functionality  
Select Bard Bard Selection screen displaying the different capabilities of bards Partial
Scoring System Game completion includes final score  
Combat Creature vs Bard combat Partial
Weapons Both for Creature and Bard  
Music Background and in game music Partial
Save Game Load and Save screen  
High Score Webservice  

Current feature set

Posted in Uncategorized on August 23, 2012 by dommillar

So I work on a basic feature set – I’ll explain this approach soon…

Dungeon Bard Class Diagram (first draft)

Posted in Uncategorized on August 23, 2012 by dommillar

Dungeon Bard Class Diagram (first draft)

Dungeon Bard Class Diagram (first draft)