Update to dungeonbard development

So although there’s not been a lot of news on dungeon bard recently I have actually managed to get the vast bulk of the game engine written and the combination of Spritekit and objective C seems to have given me the ability to build the bulk of the engine.My work has settled down a little as well which has given me some time at nights to work away on the game.

and then there were traps … still a little buggy but never the less traps are sort of working!!!

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