So the last few months have been rather slow on the dungeonbard front. Have been very busy with a new job and not a lot complete on te game. Also, a pretty significant decision has occurred in the last few months and that is to start using Cocos2D instead of my hand made rendering engine which although looked ok for a prototype was way too clunky for a polished game so I have made a pretty straight forward decision to move to a well worn graphics engine for iOS. Anyway thats enough from me, there’s code to write and songs to sing. More news soon…