Last night victory of code
A great night last night working late but implemented quite a cool pattern for loading XML files to inflate various objects including creatures (and their conversations) items and other game objects. This is big as it removes all the hardcoded constants that make the code very hard to maintain. It means I am very close to the state of development I have been striving for ( no not completion although that’s coming too : ) ). That state is what I call “content”.
This means I am close to the point where’s the engine is done and all we need to do is fill out the content and tweak/tighten the game.
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