Archive for August, 2012

First Screenshot – DungeonBard (more to come…)

Posted in iPhone development (General), iPhone Roguelike Development, Roguelike with tags , , on August 30, 2012 by dommillar
Dungeon Bard first screen shot

Dungeon Bard first screen shot – so this is what happens when you select a skeleton who you are not attacking – so it displays the details of the creature you can see in the top text box.Obviously more to go on that front.

Big thanks to Reiner “Tiles” Prokein  for the wonderful tiles I am using !!!

Diary of a budding iPhone indie developer : day 15

Posted in Developer Diary on August 30, 2012 by dommillar

Great day of development today – combat very basic but works  – movement and animation starting to work quite well – ok so you have to remember this is still all very rogue like to N,S,E,W is pretty easy to animate – very close to getting some screenshots- maybe tonight if i perform some magic with a batch bmp to png conversion – oh yeah I’ll update the feature set tonight too!!!!

Diary of a budding iPhone indie developer : day 14

Posted in Developer Diary on August 30, 2012 by dommillar

I suppose I should try and set an end date for this thing – its a bit hard a the moment –  I have the due date for uni which is early october but I think I’ll be pushing hard to make that for an actual release!!!

Anyway as for today was a day of BUGS!!!!

So an interesting day today – lot of the game starting to come together but encountered a bug with the monsters animation that is killing me – hopefully can resolve by tomorrow.

Update – fixed !!!!

YAY!!!!

 

Diary of a budding iPhone indie developer : day 13

Posted in Developer Diary on August 28, 2012 by dommillar

Animation working!!! Ok it’s not the most advanced but it works and the buttons now have a nice little animation when u move – I’ll post the code snippett soon!!!

That was my huge achievement yesterday

Diary of a budding iPhone indie developer : day 13

Posted in Developer Diary on August 27, 2012 by dommillar

Another day of big achievements – cleaned up a lot of bad uni – added some more screens – about to tackle basic animations

Screenshots in the next day or so…

Diary of a budding iPhone indie developer : day 11

Posted in Developer Diary on August 23, 2012 by dommillar

Gr8 day
———
Added levels
Fixed message display
Almost complete all rotation code

Combat tomorrow!!!

Diary of a budding iPhone indie developer : day 10

Posted in Developer Diary on August 23, 2012 by dommillar

Pushing through the code for the new levels and all going well so far – Its interesting when you get to the stage with objective C that it really doesn’t feel that different from the day to day C# coding – like I said before you do get used to it and of course Google/Stack Overflow is   always there to help out – whatever language you use!!!!

Current feature set

Posted in Uncategorized on August 23, 2012 by dommillar

So I work on a basic feature set – I’ll explain this approach soon…

Dungeon Bard Class Diagram (first draft)

Posted in Uncategorized on August 23, 2012 by dommillar

Dungeon Bard Class Diagram (first draft)

Dungeon Bard Class Diagram (first draft)

Diary of a budding iPhone indie developer : day 9

Posted in Uncategorized on August 22, 2012 by dommillar

It’s been a little while since my last diary entry … Have had little time on project for the last few days which is sad in a way but a part of life

I have restructured the project in Xcode and just to explain what I mean is like this. When u build a prototype often you’ll cut corners and do some crazy things to get the prototype working as fast as possible. That’s what happened here and when I continued to develop beyond the prototype I found the code was not gr8 and the structure poor.

So the last few days have been spent creating a new project and moving files and cleaning code.

So the state of play now is a single bard walks around a floor and skeletons move towards him – no combat yet!!!

Working on levels tomorrow